﻿using UnityEngine;
using System.Collections;

public class TouchModel2RotateTarget : MonoBehaviour
{
    public enum RotateDirection : byte
    {
        None = 0,
        Up = 1,
        Down = 2,
        Left = 4,
        Right = 8,
        Vertical = Up | Down,
        Horizontal = Left | Right,
        All = Up | Down | Left | Right,
    }
    public RotateDirection rotateDirection = RotateDirection.Horizontal;
}
